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The Cairns project aims to promote the development of skills to be oriented throughout life by combining the essential functionalities of two tools: social network and GIS (Geographic Information System). This project is developed within the framework of a research program (French National Research Agency - ANR) .This virtual learning environment offers an orientation tool that is both supportive and educational, where the user co-builds his orientation paths thanks to an ecosystem of sharing and participative learning. The  pedagogical and gamified program makes possible to report on individualized areas of orientation on which users can register their progression and share it.Cairns, as a social network structured around a logic of co-orientation, allows and stimulates users to pay attention to diversity. Besides, one of the characteristic key of GIS is the fact it brings a solution for the territorialization and the materialization of the diversity of distances.One of the specificities of Cairns is to be drawn by the traces left by users during their actions of exploration, organization, planning, creation of profiles, development of his metacognitive strategies. Indeed, Cairns is inspired by exploration games, strategy games, war games or chess games, games that imply the development of know-how in terms of proaction, adaptation and mobilization of goods skills in the right place and the right time.In response to the contextual need to act with discernment and agility, Cairns proposes a collaborative model, a non-competitive and user-centered device.The fundamental issue is educational,  by promoting the development of skills to orient oneself and the autonomy of users in their quest for lifelong guidance.Indeed, by placing each learner in a real orientation situation through organized missions and targeted objectives, Cairns design appears like an alternate reality game with a learning by doing approach.

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Pascal Guy 3201
Scientific production

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Rica Simona Antin 3368
Scientific production