Date
Collaborating institution
Location
Knowledge area
Accepted presentation languages
Accepted presentation types
Topics and Subtopics
- Highlight: Youth and Audiovisual Culture in Post-Digital Times
- Image and Society
- Mass media. Cultural industry.
- The society of the show.
- The phenomenon of the ‘second screen’. Multitasking viewers.
- Media influence and political sphere.
- Visual sociology. Visual dimensions of social life.
- Cultural dimensions of the image: race, ethnicity, gender, age, sexuality, bodies.
- Advertising. The rhetoric of the image.
- Propaganda: forms, psychological mechanisms and political agendas.
- Global and local images.
- Galleries. Museums Archaeological sites.
- Cultural heritage.
- Fashion. Design. Cosmetics.
- Body image. Plastic surgery. Eating disorders.
- The impact of social networks on male / female body image.
- Visual Culture
- The meaning of images.
- Visual forms vs. visual functions.
- Static images: photography, painting, drawing, comics, sculptures.
- Dynamic images: cinema, TV, videos, documentaries, animations.
- Visual rhetoric: graphics, paintings, diagrams, web pages, advertising, documentaries, newspapers, journals, photographs, news.
- Explicit images. Hidden messages. Ways of seeing.
- Visual learning. Visual literacy Interpret, negotiate and extract meanings from images.
- Fine arts: drawing, painting, sculpture, photography, video, cinema, ceramics.
- Applied arts: industrial design, graphic design, fashion design, interior design, decorative art, architecture.
- Visual communication. Semiotics.
- Visual narrative (storytelling): channels, archetypes, emotions, commitment.
- Transmedia narratives (transmedia storytelling).
- Visualisation technologies.
- Geographic Information Systems (GIS). Conceptual maps.
- Digitisation and visualisation of cultural objects. 2D and 3D.
- Medical images. Images in / from science.
- History and Philosophy of the Visual.
- History of art.
- Philosophy of art. Esthetic.
- The visible and the invisible.
- Images and material culture.
- Image technologies.
- Analysing images.
- Iconographic documents. Image files.
- Images and social networks. Images in the cloud. Internet.
- Webcams. Privacy and surveillance.
- Intellectual Property Rights. Creative Commons Reusability.
- Authorship. Co-authorship The concept of function-author. Death of the author?
- Elements of the image: perspectives, colors, lines, vision.
- Visual ethics I: religious images, philosophical images and metaphors, photographic and cinematographic journalism, documentaries.
- Visual ethics II: ethics of the visual producer, ethics of the visual receiver. Ethical codes and self-regulation.
- New visual ecologies. New philosophies.
- The Image Industry.
- Cultural policies.
- The film industry. Film festivals.
- Pictorial and sculptural exhibits.
- Auction houses. Agents and agencies.
- Local and international trade.
- Digital distribution platforms. Streaming
- Self-publishing and self-promotion. Youtubers
- Digital devices: smartphones, tablets, augmented reality.
- Media and education. eduMedia
- New business models and new processes.
- Copyright and intellectual property.
- Graphic design tools.
- Interactive multimedia content.
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