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Knowledge area

Accepted presentation languages

Accepted presentation types

Topics and Subtopics

  • Highlight: Youth and Audiovisual Culture in Post-Digital Times
  • Image and Society
    • Mass media. Cultural industry.
    • The society of the show.
    • The phenomenon of the ‘second screen’. Multitasking viewers.
    • Media influence and political sphere.
    • Visual sociology. Visual dimensions of social life.
    • Cultural dimensions of the image: race, ethnicity, gender, age, sexuality, bodies.
    • Advertising. The rhetoric of the image.
    • Propaganda: forms, psychological mechanisms and political agendas.
    • Global and local images.
    • Galleries. Museums Archaeological sites.
    • Cultural heritage.
    • Fashion. Design. Cosmetics.
    • Body image. Plastic surgery. Eating disorders.
    • The impact of social networks on male / female body image.
  • Visual Culture
    • The meaning of images.
    • Visual forms vs. visual functions.
    • Static images: photography, painting, drawing, comics, sculptures.
    • Dynamic images: cinema, TV, videos, documentaries, animations.
    • Visual rhetoric: graphics, paintings, diagrams, web pages, advertising, documentaries, newspapers, journals, photographs, news.
    • Explicit images. Hidden messages. Ways of seeing.
    • Visual learning. Visual literacy Interpret, negotiate and extract meanings from images.
    • Fine arts: drawing, painting, sculpture, photography, video, cinema, ceramics.
    • Applied arts: industrial design, graphic design, fashion design, interior design, decorative art, architecture.
    • Visual communication. Semiotics.
    • Visual narrative (storytelling): channels, archetypes, emotions, commitment.
    • Transmedia narratives (transmedia storytelling).
    • Visualisation technologies.
    • Geographic Information Systems (GIS). Conceptual maps.
    • Digitisation and visualisation of cultural objects. 2D and 3D.
    • Medical images. Images in / from science.
  • History and Philosophy of the Visual.
    • History of art.
    • Philosophy of art. Esthetic.
    • The visible and the invisible.
    • Images and material culture.
    • Image technologies.
    • Analysing images.
    • Iconographic documents. Image files.
    • Images and social networks. Images in the cloud. Internet.
    • Webcams. Privacy and surveillance.
    • Intellectual Property Rights. Creative Commons Reusability.
    • Authorship. Co-authorship The concept of function-author. Death of the author?
    • Elements of the image: perspectives, colors, lines, vision.
    • Visual ethics I: religious images, philosophical images and metaphors, photographic and cinematographic journalism, documentaries.
    • Visual ethics II: ethics of the visual producer, ethics of the visual receiver. Ethical codes and self-regulation.
    • New visual ecologies. New philosophies.
  • The Image Industry.
    • Cultural policies.
    • The film industry. Film festivals.
    • Pictorial and sculptural exhibits.
    • Auction houses. Agents and agencies.
    • Local and international trade.
    • Digital distribution platforms. Streaming
    • Self-publishing and self-promotion. Youtubers
    • Digital devices: smartphones, tablets, augmented reality.
    • Media and education. eduMedia
    • New business models and new processes.
    • Copyright and intellectual property.
    • Graphic design tools.
    • Interactive multimedia content.